This exciting card game can be found in some American casinos, but it isn't particularly widespread. Catch a Wave is usually played on blackjack tables in offline casinos. Indeed, this game slightly resembles blackjack.
- Hang ten and catch the Cash Wave to roll into big winnings in the 40-payline holiday themed Cash Wave slot machine from Bally.If you're feeling the winter blues or just love the sun, beach and big prizes, this could is the slot for you.
- The plan was to catch a train to Luzern, bus to the cable station, and then cable car up Pilastus. The morning started off to plan: We managed to leave the hotel vaguely sort of on time, made our way to Zurich HB (Central train station), and found food at McDonalds. (hungry people do desperate things).
BetVoyager features our conventional version of Catch a Wave and a version with no house edge.
Basic rules
The game uses eight 52-card decks; cards are assessed according to their face-value, with the Deuce being the lowest and the Ace the highest. Suits have no meaning.
The player makes a bet on one or several boxes and the dealer deals one card on each box bet upon and one for himself. All cards are dealt face-up.
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The objective of the game is to be dealt as many cards as possible. The player takes a risk each time he is dealt another card, and has the option to stop taking cards at any point. Since original cards are dealt, the player can either stop taking cards or take one more card. If he chooses to be dealt another card, he has to indicate whether the new card will be higher or lower than the last card dealt to him. When the next card is dealt, if the player guessed incorrectly, he loses his bet. The bet is also lost if the two cards are of equal rank. If the player guessed correctly, he again makes the decision about whether to be dealt another card or not.
The player can continue taking cards until he has been dealt seven cards. https://pyrbl.over-blog.com/2021/02/mac-compact-powder-nc30.html. Therefore, if he guesses correctly six times in a row, the game on the box is stopped. In this case, the player wins and his bet is paid 6:1. Bella vegas no deposit codes. This is the maximum win in the game, and is called catching a wave.
In our No House Edge version, catching a wave pays at the rate of 6.2.
If the player has stopped taking cards on his boxes with at least one bet remaining in the game, the dealer starts adding cards to his hand. If the dealer's first card is a 7 or lower, the house assumes that the second card will be higher. If his card is an 8 or higher, the house makes the opposite assumption. The dealer deals himself a card and, if the assumption was wrong, the deal is stopped and the player's remaining bets are paid 1:1. If the assumption is right, then the dealer is subject to the following rules:
- if the dealer's last card is between a 5 and a 10, he stops taking cards
- if his last card is a 4 or lower, he assumes that the next card will be higher
- if his last card is a Jack or higher, he assumes that the next card will be lower
If the dealer makes an incorrect assumption at any point, the player's bets are paid 1:1. Unlike the player, the dealer doesn't stop after six correct assumptions, and continues taking cards. When he stops playing, the final results on boxes are determined. If the dealer has more cards than the player, the player loses his bet. If they have the same number of cards, the bet is returned to the player. If the player has more cards than the dealer, the player's bet is paid proportionally to the difference. For example, if the player has five cards, and the dealer has two cards, the difference is 3 and the bet is paid 3:1.
Additional information
The player can play on up to four boxes. The minimum and maximum bets are indicated on the game table.
To make a bet, it is first necessary to choose a chip with the desired face-value. At the beginning of the game, this chip is chosen by default, and the chip with the minimum face-value fixes itself onto the cursor. If the player wants a chip with a different face-value, he can select it by clicking on that chip with the cursor. The player can also use the scroll wheel on his mouse to change the chip's value. After the chip is selected, the player can place a bet by clicking the mouse on the desired part of the game table and his bet will appear there. Each subsequent click adds another chip of the selected face-value to the bet. If the player wants to remove the last chip from his bet, he can remove the chip fixed onto the cursor by clicking the cursor on any empty part of the game window and then clicking on this bet.
The 'Clear' button can be pressed to remove all the bets from the table. If the player wishes to repeat his bets from the previous hand, he can press the 'Rebet' button. The 'Deal' button will begin the game after the bets have been made.
Catch A Wave Slot Machine Free Play
During the hand the player has three options:
- stop taking cards
- indicate that the next card will be higher than the previous one
- indicate that the next card will be lower than the previous one
These actions are performed by pressing either the 'Stay' button, the 'Hi' button or the 'Low' button, respectively.
Cards are shuffled before every hand.
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Catch A Wave Slot Machine Free Play No Download
Introduction
Catch a Wave is a table game formerly played at Foxwoods from about 2001 to 2005. https://free-lines.mystrikingly.com/blog/poker-for-fun-only. However, in April 2005 it was replaced with Card Sharks.
Rules
The game is played with eight standard decks of cards. Cards are ranked according to poker value, except aces are always high. The suit does not matter. Play starts with the player making a wager. Next the player and dealer each receive one card, both face up. At this point the player must either hit or stand. If the player hits he must indicate whether the next card will be higher or lower than the first one. If the player hits and his call is incorrect or if the cards are equal in value, then the player loses and his wager and cards are immediately collected. If the player's call is correct he again has the option to stand or hit. If he hits he again must indicate if the next card will be higher or lower than the last one. This process repeats until the player either makes an incorrect call, stands, or successfully hits six times. If the player does hit correctly six times (catching a wave) then he automatically is paid 6 to 1 on his original wager.
After all players have taken a turn, and assuming at least one bet is still active, the dealer will then play his hand in a similar manner but according to predetermined rules. The card dealt to the dealer at the beginning shall be the dealer's first card. If this first card is 7 or less the dealer must call higher. If the first card is 8 or more the dealer must call lower. In the event the dealer calls incorrectly or the cards match all player bets that are still active win and pay 1 to 1. After this first hit the dealer will call higher on 4 or less, stand on 5 to 10, and call less on jack or higher. The dealer will keep repeating this until he either stands or makes in incorrect call. Unlike the player there is no automatic win or stop at six cards for the dealer.
If the dealer makes an incorrect call then the player is paid 1 to 1 if he is still in the game. Otherwise, if the player and dealer have both stood then the total number of hits is compared. If the dealer has more hits then the dealer wins. If the number of hits is equal to the dealer then the bet is a push. If the player has more hits then the player wins by a multiple of the difference between the player's total and the dealer's total. For example, if the player hit 5 times and the dealer 2 times then the player would be paid 3 to 1.
The following table shows when the player should stand according to the dealer's first card and number of prior successful hits. If the player should not stand then obviously he should call 'higher' with a card lower than the stand range and 'lower' with a card higher than the stand range. For example, if the dealer is showing a 5 and the player has already had 3 successful hits then the player should stand on 6 to 10. If the table says 'none' then the player should always hit, even with an 8. If the player should hit an 8 then he should use the cards seen on the table to determine whether the remaining deck has more high or low cards, and hit accordingly.
Player's Stand Range
Dealer's Card | 0 hits | 1 hits | 2 hits | 3 hits | 4 hits | 5 hits |
---|---|---|---|---|---|---|
2 | none | 8 | 7-9 | 6-10 | 6-10 | 7-9 |
3 | none | 8 | 6-10 | 6-10 | 6-10 | 7-9 |
4 | 8 | 7-9 | 6-10 | 5-J | 6-10 | 8 |
5 | 7-9 | 6-10 | 6-10 | 6-10 | 7-9 | 8 |
6 | 5-J | 6-10 | 5-J | 6-10 | 7-9 | 8 |
7 | 4-Q | 5-J | 5-J | 6-10 | 8 | none |
8 | 4-Q | 4-Q | 5-J | 6-10 | 8 | none |
9 | 4-Q | 5-J | 5-J | 6-10 | 8 | none |
10 | 5-J | 6-10 | 5-J | 6-10 | 7-9 | 8 |
J | 7-9 | 6-10 | 6-10 | 6-10 | 7-9 | 8 |
Q | 8 | 7-9 | 6-10 | 5-J | 6-10 | 8 |
K | none | 8 | 6-10 | 6-10 | 6-10 | 7-9 |
A | none | 8 | 7-9 | 6-10 | 6-10 | 7-9 |
Following the above strategy the house edge is 0.50%.
Free to play games for mac and pc.
Written by:Michael Shackleford